Players' attacks are separated into three sections, magic, cloak, and scythe. The developers used this feature to highlight images in the background or colour attacks during the fast-paced hack-and-slash battles. Have a Nice Death, although primarily a grey-scale game with hints of colour, this design choice effectively directs the player's eyes to where they need to be looking or moving their character from. The game includes a decent melody with a gothic theme, which I could listen to all day. Water cooler conversations and rumours can sometimes assist you in battle, as will stealing lunches from the fridge. These stories make for some fun jokes around the office setting of the game. Early in the game, the staff are on strike, and this moves into A/C issues, then a coffee-drinking competition. Secretaries, HR, and interns have roles in this game, mainly to give additional stories through the repeating landscape. On top of the depart design is a whole world of additional characters, each with tidbits of their story shining through. Defeating them leads you to the next department, which you'll witness by watching as Death rides the elevator between levels. Death announces his displeasure with their work and begins a fight with them. Each of those also has an executive Sorrow seeing over it. Each department is themed, and the enemies match that theme there is a heap, like physical injury, drug abuse, food, and hazards. A comprehensive list is contained in the menu, from paper pushers with flaming heads to goo-looking creatures that spray you with goop, and drugs, to exploding attacks. As Death, you work your way through the company, defeating enemies which there is a massive variety. Like many of its predecessors, Have a Nice Death has the magic that makes beating the game intriguing. This delightfully death-themed 2D Action Roguelike will have you coming back for more.
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