Therefore I've dissalowed any attachment on the wings. attachment nodes can't be animated, and since the wing folds in on itself the lights would appear as floating in space. tmk this issue has been fixed in the new draw method Cilph is working on. It's due to rendering issues where the line is drawn slightly out of sync with the mapview camera. That way you can fly/drive any number of ships in formation. You can access the flight computer of any RT vessel in contact wit the network and within a 2 km radius of whatever ship you are currently controlling through the "CTRL" button in the "list comsats" menu. Any ship with wheels can have its attitude computer put into "rover mode" (a button will appear in the top of the window. Whenever I have time to actually play KSP, I'd want my own favorite plugin to still be functionalĪctually, it's already implemented. If that happens I will of course let you all know, and make sure that the plugin isn't left in development limbo. I still have a considerable IRL workload, and could become very busy with both work and implementation of the findings of my thesis, so it is possible that I will need to take a hiatus from developing RT. Whenever that happens I will be going through the new source and ensure that existing features are equally implemented, alongside the awesome new features Cilph is working on. So nothing is lost.īarring any very serious bugs, I won't be developing the current source any further, and will wait until Cilph has completed his work. It survived just long enough to complete work on my thesis and all RT related data is backed up. I won't be able to test it for quite some time, since my pc has just died quite horribly and I'm relegated to my tablet until I can fix/replace whatever part failed. Thankfully it would seem to only be a visual bug. I'm assuming it's a plugin conflict but it's not a big enough deal for me to care to sort it out. Previous contributions by: Peppie23, neitsa, d4rksh4de, tomek.piotrowski, Erendrake, Pezmc, Starstrider42, woogoose, JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit, koritastic, Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok.I imagine with the RT overhaul in works (holy **** I can't wait!) this won't be a priority to fix, just wondering what it is. RemoteTech is currently maintained by taxiservice. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem. Please follow the instructions at when reporting your bug. You can browse the current list of issues to see if your problem has already been reported by somebody else at. To make a Bug Report, please use the Github issue tracker. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so. They are not guaranteed to be feature-complete or bug-free. Important: The 'pre-releases' are debug builds of the current development tree. The part models are not licensed to the general public and may not be redistributed without permission from their original creators.ĭownload from SpaceDock, GitHub or via CKAN The source code for RemoteTech is licensed under GPL version 2. An extensive instruction manual is available at and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials.
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